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Channel: Sand and Steam » Kage
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Design Diary – Working on the Clock(work)

I have been working on my first alternative class for Sand & Steam, the Clockwork Inventor, which will replace the Summoner in the Undercity. The idea is that, rather than summoning an eidolon, the...

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Public Preview – The Clockwork Inventor

Last week, I posted about a possible clockwork template that could be used in Sand & Steam. Sadly, I also gained a truth about posting things on the Internet: a lot of people do not really read the...

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Races of the Undercity – Dwarves

After working to get my application ready for grad school, I needed a bit of a break. Now, I am ready to work on new content for Sand & Steam. I have found new motivation to get writing done for...

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Races of the Undercity – Elves and Humans

Of all the races in fantasy RPGs, humans and elves (along with yesterday’s dwarves) are some of the most iconic. When I started writing these sections today, I did not expect things to go in the...

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Tour of the Undercity – The Central Settlements

In writing where my thoughts take me, I traveled to the Central Settlements today. The Central Settlements are the “civilized” part of the Undercity. They have the most control, the most order, and of...

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Design Diary – Enter, The Fixers

Today sees me working on what will be the first official convention scenario for Sand & Steam: The Undercity. I have run two convention sessions before (if you remember my talk about The Left Back...

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Races of the Undercity – Halflings and Goblins

I have felt compelled to work on races recently, and I wanted to tackle two races that posed some interesting problems for me. Halflings have a very Hobbit-esque lineage, and goblins have never been...

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Tour of the Undercity – Fixer’s Orphanarium

Fixer’s Orphanarium – wiki link. I wrote not too long ago about the convention scenario that I’m working on. I had come up with a general adventure concept, and I’d tried to get an in-setting group to...

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What’s In a Name?

Yesterday was pretty great. School Daze is getting a great response from people, and I couldn’t be happier about that. However, the production of something that’s totally unrelated to my previous work...

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My Game at Home

It occurred to me that I’ve not talked a lot about the gaming that I do with my friends. Aside from the early part of the school year where my weekends are largely taken up with extra-curricular...

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