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Public Preview – The Clockwork Inventor

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Last week, I posted about a possible clockwork template that could be used in Sand & Steam. Sadly, I also gained a truth about posting things on the Internet: a lot of people do not really read the whole post. The template I posted came from the d20pfsrd, and below the template were my proposed changes to the template. I did a poor job of communicating that. However, I aim to correct my mistake today.

You see, I have realized that the main body of these posts is not the best place to share a big block of text like that. I kind of wish it were, because that would let me post information directly on here, without resorting to links to either a Google Doc, or the Sand & Steam wiki. However, one does what one must, and today, I am posting my first look at the Clockwork Inventor, an alternate class for the summoner.

Arcane magic is something is is feared in the Undercity. Because of that, many practitioners of the arcane arts have moved away from direct use to magic to technology. Make no mistake, Clockwork Inventors and Clockwork Gadgeteers (the alternate class for wizards, which I will be previewing soon) imbue their creations with arcane energy, but the building of those creations acts as a cover. After all, many people in the Undercity are familiar with metal automatons now, so they are far more welcoming of such creations than they would be a person who summons an eidolon. Most of the Clockwork classes do not even know that they are manipulating arcane energy; they simply think that their inventions are that good.

So, without further ado, I present to you, the Clockwork Inventor. This is a preview build of the class, so there are almost definitely typos, and other such nonsense. As well, I have not yet had a chance to playtest the revised clockwork template, so it might well be unbalanced somehow. Please, feel free to give me any correction you see fit.


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