My Game at Home
It occurred to me that I’ve not talked a lot about the gaming that I do with my friends. Aside from the early part of the school year where my weekends are largely taken up with extra-curricular...
View ArticleWhat’s In a Name?
Yesterday was pretty great. School Daze is getting a great response from people, and I couldn’t be happier about that. However, the production of something that’s totally unrelated to my previous work...
View ArticleTour of the Undercity – Fixer’s Orphanarium
Fixer’s Orphanarium – wiki link. I wrote not too long ago about the convention scenario that I’m working on. I had come up with a general adventure concept, and I’d tried to get an in-setting group to...
View ArticleRaces of the Undercity – Halflings and Goblins
I have felt compelled to work on races recently, and I wanted to tackle two races that posed some interesting problems for me. Halflings have a very Hobbit-esque lineage, and goblins have never been...
View ArticleDesign Diary – Enter, The Fixers
Today sees me working on what will be the first official convention scenario for Sand & Steam: The Undercity. I have run two convention sessions before (if you remember my talk about The Left Back...
View ArticleTour of the Undercity – The Central Settlements
In writing where my thoughts take me, I traveled to the Central Settlements today. The Central Settlements are the “civilized” part of the Undercity. They have the most control, the most order, and of...
View ArticleRaces of the Undercity – Elves and Humans
Of all the races in fantasy RPGs, humans and elves (along with yesterday’s dwarves) are some of the most iconic. When I started writing these sections today, I did not expect things to go in the...
View ArticleRaces of the Undercity – Dwarves
After working to get my application ready for grad school, I needed a bit of a break. Now, I am ready to work on new content for Sand & Steam. I have found new motivation to get writing done for...
View ArticlePublic Preview – The Clockwork Inventor
Last week, I posted about a possible clockwork template that could be used in Sand & Steam. Sadly, I also gained a truth about posting things on the Internet: a lot of people do not really read the...
View ArticleDesign Diary – Working on the Clock(work)
I have been working on my first alternative class for Sand & Steam, the Clockwork Inventor, which will replace the Summoner in the Undercity. The idea is that, rather than summoning an eidolon, the...
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